AI Insights · Timothy · July 2022
Top 5 City Building Games in Turkey Q2 2022
In Q2 2022, the top 5 city building games in Turkey showed varied performance in terms of downloads, revenue, and active users. Sensor Tower provides detailed insights into these trends.
The second quarter of 2022 saw interesting trends in the performance of the top 5 city building games on a unified platform in Turkey. Here’s a closer look at the weekly downloads, revenue, and active users for these popular apps.
Craftheim - 3D Idle Lumberjack from AI Games FZ experienced fluctuating weekly downloads, peaking at around 25.7K in mid-June before dropping to approximately 10.4K by the end of the quarter. Revenue for the game saw a steady increase in April, reaching about $10, and then varied between $2 and $9 in the following weeks. The weekly active users also displayed a significant rise in mid-June, peaking at around 45.1K.
Megapolis: City Building Sim by Social Quantum showed consistent weekly downloads, with a notable peak of approximately 15.2K in early May. Revenue trends were relatively stable, averaging around $400-$500 per week, with a slight dip to $165 at the end of May. Active users maintained a steady number, reaching a high of about 40.9K in early May.
SimCity BuildIt from Electronic Arts saw its revenue peak at around $2.6K in mid-April, with a general downward trend, ending the quarter at approximately $1.8K. Weekly downloads fluctuated, peaking at around 12.2K at the end of June. Active users remained strong throughout the quarter, peaking at about 84K in the last week of June.
Global City: Building Games by MY.GAMES B.V. showed a steady decline in weekly downloads, dropping from around 7.7K in early April to approximately 4.4K by the end of June. Revenue peaked at about $2.1K in early April and saw a gradual decrease to around $1.2K by the end of the quarter. Active users followed a similar trend, decreasing from around 19.2K in early April to approximately 13K at the end of June.
Land of Empires: Immortal by Nuverse had an impressive revenue peak of approximately $6.5K at the end of June. Weekly downloads were highest at the end of March with about 10.1K and saw a gradual decline to approximately 6.4K by the end of June. Active users showed an upward trend towards the end of the quarter, reaching around 6.8K.
These insights, sourced from Sensor Tower, highlight the varied performance of city building games in Turkey for Q2 2022. For more detailed analytics and trends, visit Sensor Tower.